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Thankfully, this is a fairly rare occurrence and the game provides you with the ability to give a facing command which helps to partially alleviate this issue. The issue seems to be that they both attempt to take the best path and occasionally end up bumping and jostling each other in a bizarre metal parody of the Three Stooges as they both roll towards their respective destinations. Specifically, tanks seem to have the most trouble getting to their destinations if more than one is selected. It bears mentioning, however, that vehicle pathfinding is a bit less stellar. If they come under fire they’ll drop to a prone position and immediately crawl towards the best cover locally available while returning fire. Your squads not only take the smart route towards their goal, they do it in a way that takes maximum advantage of cover along the way. You’ve seen it all too often in a RTS game – you click your unit, carefully choosing a smart path that takes advantage of the terrain so they’ll arrive at their destination safely, only to find them either stuck on a rock or meandering aimlessly like near-sighted penguins. This leads to another fantastic aspect of CoH – your unit’s AI and pathfinding. Your troops will dive for cover into the ruins, dynamically using the terrain to their advantage.
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That wiped out building you destroyed with your arty strike can suddenly prove lifesaving for your infantry squad when an enemy division rolls into town. It would be one thing for CoH to have tacked on the physics as an extra aesthetically-pleasing element but in this game the physics affect gameplay in nifty ways as well. I’ve also seen telephone wires cut in two and trees uprooted if caught in particularly heavy bombardment.
COMPANY OF HEROES ST FROMOND FULL
Vehicles sway wildly when hit hard by an enemy tank’s shell and in one instance, when I’d loaded a half-track full of soldiers that then promptly hit a mine, it flipped over, spilling my grunts onto the muddy road in disarray. When you call in an off-map artillery strike to clear out a pesky nest of Nazis, the building that they’re bunkered in will explode in an extremely realistic fashion and (seemingly) never the same way twice. It’s a testimony to just how amazing the overall graphics are in the game, that even the User Interface (UI) is aesthetically pleasing.īut the graphics aren’t the sole owners of center stage Company of Heroes sports an impressive integration of in-game physics to round out the presentation package. The color coding is so subtly handled that you barely notice it’s there which is, of course, the way it should be. Most games make it a point to give their players a color-coded unit cue for which troops are theirs and this colored banding is often over-the-top or too distracting but such isn’t the case with CoH’s units. The art direction is pure Band of Brothers with army green, steel grey, and mahogany-colored mud all lovingly depicted in the French countryside. Soldiers, vehicles, buildings, trees, and even telephone wires are blown to smithereens with some of the best and most realistic explosions ever seen in any game. While it’s all the rage these days to pooh-pooh exceptional graphics as unimportant to gameplay, in CoH they provide a visceral thrill that is unequaled by any other game in this genre and integral to the total experience. Starting with the obligatory 1944 D-Day mission, the single-player campaign in Company of Heroes follows the exploits of Able Company as they fight every inch of their way into Hitler’s ‘Fortress Europe’. As it turns out we didn’t have much to worry about. ‘The Big One’ (WW2) has been the focus of more games than every other war combined and while Relic has certainly established no small amount of street cred for it’s amazing string of high-quality Real-Time Strategy games (Impossible Creatures notwithstanding), some worried that perhaps the creativity had finally run dry at Relic’s Vancouver game development studios. It’s no great surprise that most RTS fans emitted a collective groan of indifference about a year ago when Relic announced that the setting of their next ‘big’ RTS game was going to be World War 2. Those who say that ‘War is hell’ haven’t played Company of Heroes (CoH), the recently released WW2 Real-Time Strategy game from Relic Entertainment, creators of Homeworld, Impossible Creatures, The Outfit and Dawn of War.